Add more detailed and useful listing of output
[SnapShooter.git] / SnapShooter / Properties / Resources.Designer.cs
1 //------------------------------------------------------------------------------
2 // <auto-generated>
3 //     This code was generated by a tool.
4 //     Runtime Version:2.0.50727.4927
5 //
6 //     Changes to this file may cause incorrect behavior and will be lost if
7 //     the code is regenerated.
8 // </auto-generated>
9 //------------------------------------------------------------------------------
10
11 namespace SnapShooter.Properties {
12
13
14     /// <summary>
15     ///   A strongly-typed resource class, for looking up localized strings, etc.
16     /// </summary>
17     // This class was auto-generated by the StronglyTypedResourceBuilder
18     // class via a tool like ResGen or Visual Studio.
19     // To add or remove a member, edit your .ResX file then rerun ResGen
20     // with the /str option, or rebuild your VS project.
21     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
22     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
23     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
24     internal class Resources {
25
26         private static global::System.Resources.ResourceManager resourceMan;
27
28         private static global::System.Globalization.CultureInfo resourceCulture;
29
30         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
31         internal Resources() {
32         }
33
34         /// <summary>
35         ///   Returns the cached ResourceManager instance used by this class.
36         /// </summary>
37         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
38         internal static global::System.Resources.ResourceManager ResourceManager {
39             get {
40                 if ((resourceMan == null)) {
41                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SnapShooter.Properties.Resources", typeof(Resources).Assembly);
42                     resourceMan = temp;
43                 }
44                 return resourceMan;
45             }
46         }
47
48         /// <summary>
49         ///   Overrides the current thread's CurrentUICulture property for all
50         ///   resource lookups using this strongly typed resource class.
51         /// </summary>
52         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
53         internal static global::System.Globalization.CultureInfo Culture {
54             get {
55                 return resourceCulture;
56             }
57             set {
58                 resourceCulture = value;
59             }
60         }
61     }
62 }