+
+int blerg_set_status(struct blerg *blerg, uint32_t status, int v) {
+ CHECK_VALID_BLERG(0)
+ if (v) {
+ blerg->meta->status |= status;
+ } else {
+ blerg->meta->status &= ~status;
+ }
+ return 1;
+}
+
+int blerg_get_status(struct blerg *blerg, uint32_t status) {
+ CHECK_VALID_BLERG(0)
+ return (blerg->meta->status & status) > 0;
+}