Initial Commit master
authorChip Black <bytex64@bytex64.net>
Mon, 10 May 2010 03:55:34 +0000 (22:55 -0500)
committerChip Black <bytex64@bytex64.net>
Mon, 10 May 2010 03:55:34 +0000 (22:55 -0500)
14 files changed:
App.xaml [new file with mode: 0644]
App.xaml.cs [new file with mode: 0644]
Finger.cs [new file with mode: 0644]
Properties/AssemblyInfo.cs [new file with mode: 0644]
Properties/Resources.Designer.cs [new file with mode: 0644]
Properties/Resources.resx [new file with mode: 0644]
Properties/Settings.Designer.cs [new file with mode: 0644]
Properties/Settings.settings [new file with mode: 0644]
PullMy Icon.ico [new file with mode: 0644]
PullMyFinger.csproj [new file with mode: 0644]
PullMyFinger.sln [new file with mode: 0644]
PullMyFinger.suo [new file with mode: 0644]
Window1.xaml [new file with mode: 0644]
Window1.xaml.cs [new file with mode: 0644]

diff --git a/App.xaml b/App.xaml
new file mode 100644 (file)
index 0000000..bb55235
--- /dev/null
+++ b/App.xaml
@@ -0,0 +1,8 @@
+<Application x:Class="PullMyFinger.App"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    StartupUri="Window1.xaml">
+    <Application.Resources>
+         
+    </Application.Resources>
+</Application>
diff --git a/App.xaml.cs b/App.xaml.cs
new file mode 100644 (file)
index 0000000..497179c
--- /dev/null
@@ -0,0 +1,14 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace PullMyFinger {
+    /// <summary>
+    /// Interaction logic for App.xaml
+    /// </summary>
+    public partial class App : Application {
+    }
+}
diff --git a/Finger.cs b/Finger.cs
new file mode 100644 (file)
index 0000000..8c0217e
--- /dev/null
+++ b/Finger.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Text.RegularExpressions;
+using System.Net.Sockets;
+using System.Threading;
+
+namespace PullMyFinger {
+    static class Finger {
+        public static readonly int FINGER_PORT = 79;
+
+        static readonly Regex r = new Regex(@"^(.*)@([a-zA-Z0-9.-]+)$");
+
+        public delegate void FingerCallback(string response);
+
+        public static string Get(string address) {
+            Match m = r.Match(address);
+
+            if (m.Success) {
+                Byte[] data;
+                int bytes;
+                StringBuilder response = new StringBuilder();
+                TcpClient client;
+
+                client = new TcpClient(m.Groups[2].Value, FINGER_PORT);
+                data = System.Text.Encoding.ASCII.GetBytes(m.Groups[1].Value + "\r\n");
+
+                NetworkStream ns = client.GetStream();
+                ns.Write(data, 0, data.Length);
+                data = new Byte[4096];
+                do {
+                    bytes = ns.Read(data, 0, data.Length);
+                    response.Append(System.Text.Encoding.ASCII.GetString(data, 0, bytes));
+                } while (bytes > 0);
+
+                return response.ToString();
+            } else {
+                throw new ArgumentException(address + " is not a valid finger address");
+            }
+        }
+
+        public static void GetAsync(string address, FingerCallback fcb) {
+            Thread t = new Thread((ThreadStart)delegate {
+                // Since we can't really throw these exceptions across threads,
+                // we just handle them here and return a sensible string result.
+                string result;
+                try {
+                    result = Get(address);
+                } catch (SocketException e) {
+                    result = e.Message;
+                } catch (ArgumentException e) {
+                    result = e.Message;
+                }
+                fcb(result);
+            });
+
+            t.Start();
+        }
+    }
+}
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
new file mode 100644 (file)
index 0000000..114b79e
--- /dev/null
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("PullMy")]
+[assembly: AssemblyDescription("A Finger client")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("The Dominion of Awesome")]
+[assembly: AssemblyProduct("PullMy")]
+[assembly: AssemblyCopyright("Copyright © The Dominion of Awesome 2010")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set 
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>.  For example, if you are using US english
+//in your source files, set the <UICulture> to en-US.  Then uncomment
+//the NeutralResourceLanguage attribute below.  Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+    //(used if a resource is not found in the page, 
+    // or application resource dictionaries)
+    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+    //(used if a resource is not found in the page, 
+    // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Properties/Resources.Designer.cs b/Properties/Resources.Designer.cs
new file mode 100644 (file)
index 0000000..904d9a9
--- /dev/null
@@ -0,0 +1,62 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.4927
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace PullMyFinger.Properties {
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources() {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager {
+            get {
+                if ((resourceMan == null)) {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PullMyFinger.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture {
+            get {
+                return resourceCulture;
+            }
+            set {
+                resourceCulture = value;
+            }
+        }
+    }
+}
diff --git a/Properties/Resources.resx b/Properties/Resources.resx
new file mode 100644 (file)
index 0000000..af7dbeb
--- /dev/null
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
diff --git a/Properties/Settings.Designer.cs b/Properties/Settings.Designer.cs
new file mode 100644 (file)
index 0000000..c3981af
--- /dev/null
@@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.4927
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace PullMyFinger.Properties {
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default {
+            get {
+                return defaultInstance;
+            }
+        }
+    }
+}
diff --git a/Properties/Settings.settings b/Properties/Settings.settings
new file mode 100644 (file)
index 0000000..033d7a5
--- /dev/null
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
\ No newline at end of file
diff --git a/PullMy Icon.ico b/PullMy Icon.ico
new file mode 100644 (file)
index 0000000..440c998
Binary files /dev/null and b/PullMy Icon.ico differ
diff --git a/PullMyFinger.csproj b/PullMyFinger.csproj
new file mode 100644 (file)
index 0000000..1b3013e
--- /dev/null
@@ -0,0 +1,107 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>9.0.30729</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{A137FB5C-0CC2-420C-BFF6-1E965A632812}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>PullMyFinger</RootNamespace>
+    <AssemblyName>PullMyFinger</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <WarningLevel>4</WarningLevel>
+    <ApplicationIcon>PullMy Icon.ico</ApplicationIcon>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Page Include="Window1.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+    <Compile Include="Window1.xaml.cs">
+      <DependentUpon>Window1.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Finger.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs">
+      <SubType>Code</SubType>
+    </Compile>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Settings.settings</DependentUpon>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+    </Compile>
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+    </EmbeddedResource>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="PullMy Icon.ico" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/PullMyFinger.sln b/PullMyFinger.sln
new file mode 100644 (file)
index 0000000..c324c18
--- /dev/null
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PullMyFinger", "PullMyFinger.csproj", "{A137FB5C-0CC2-420C-BFF6-1E965A632812}"
+EndProject
+Global
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution
+               Debug|Any CPU = Debug|Any CPU
+               Release|Any CPU = Release|Any CPU
+       EndGlobalSection
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution
+               {A137FB5C-0CC2-420C-BFF6-1E965A632812}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+               {A137FB5C-0CC2-420C-BFF6-1E965A632812}.Debug|Any CPU.Build.0 = Debug|Any CPU
+               {A137FB5C-0CC2-420C-BFF6-1E965A632812}.Release|Any CPU.ActiveCfg = Release|Any CPU
+               {A137FB5C-0CC2-420C-BFF6-1E965A632812}.Release|Any CPU.Build.0 = Release|Any CPU
+       EndGlobalSection
+       GlobalSection(SolutionProperties) = preSolution
+               HideSolutionNode = FALSE
+       EndGlobalSection
+EndGlobal
diff --git a/PullMyFinger.suo b/PullMyFinger.suo
new file mode 100644 (file)
index 0000000..f2bd981
Binary files /dev/null and b/PullMyFinger.suo differ
diff --git a/Window1.xaml b/Window1.xaml
new file mode 100644 (file)
index 0000000..e6bf6f6
--- /dev/null
@@ -0,0 +1,22 @@
+<Window x:Class="PullMyFinger.Window1"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    Title="PullMy - A Finger Client" Height="396" Width="527">
+    <Grid>
+        <Grid.RowDefinitions>
+            <RowDefinition Height="25" />
+            <RowDefinition />
+        </Grid.RowDefinitions>
+        <Grid Grid.Row="0">
+            <Grid.ColumnDefinitions>
+                <ColumnDefinition Width="100"/>
+                <ColumnDefinition/>
+                <ColumnDefinition Width="25"/>
+            </Grid.ColumnDefinitions>
+            <Label Grid.Column="0">Finger Address:</Label>
+            <TextBox Grid.Column="1" Name="Address" HorizontalContentAlignment="Left" KeyDown="AddressKeyDown" />
+            <Button Grid.Column="2" Click="DoFinger">Go</Button>
+        </Grid>
+        <TextBox Grid.Row="1" Name="Output" TextWrapping="Wrap" IsReadOnly="True" FontFamily="Courier New" />
+    </Grid>
+</Window>
diff --git a/Window1.xaml.cs b/Window1.xaml.cs
new file mode 100644 (file)
index 0000000..8a200ec
--- /dev/null
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+
+namespace PullMyFinger {
+    /// <summary>
+    /// Interaction logic for Window1.xaml
+    /// </summary>
+    public partial class Window1 : Window {
+        public Window1() {
+            InitializeComponent();
+        }
+
+        private void DoFinger(object sender, RoutedEventArgs e) {
+            Finger.GetAsync(Address.Text, delegate(string result) {
+                Dispatcher.BeginInvoke(new Action(delegate {
+                    Output.Text = result;
+                }), new object[] { });
+            });
+        }
+
+        private void AddressKeyDown(object sender, KeyEventArgs e) {
+            if (e.Key == Key.Enter) {
+                DoFinger(this, new RoutedEventArgs());
+            }
+        }
+    }
+}