/hacks/Labyrinth/Labyrinth.js
/* Copyright 2011 The Dominion of Awesome
* See COPYING for licensing information */
enyo.kind({
name: "Labyrinth",
kind: "Hack",
style: "background-color: blue",
preferences: [
{name: "speed", label: "Speed", kind: "Slider", maximum: 20, minimum: 1, snap: 1},
{name: "handedness", label: "Left/Right Bias", kind: "Slider", maximum: 1, minimum: 0, snap: 0.01},
{name: "foregroundColor", label: "Foreground Color", kind: "ListSelector", items: colorList},
{name: "backgroundColor", label: "Background Color", kind: "ListSelector", items: colorList}
],
speed: 5,
handedness: 0.5,
foregroundColor: 'white',
backgroundColor: 'blue',
grid: null,
boundary: null,
count: 0,
rest: 0,
components: [
{name: "viewport", nodeTag: "canvas"}
],
rendered: function() {
this.viewport = this.$.viewport.hasNode();
this.ctx = this.viewport.getContext('2d');
this.init();
},
start: function() {
if (!this.timer)
this.timer = setInterval(this.draw.bind(this), 50);
},
stop: function() {
clearInterval(this.timer);
this.timer = null;
},
resize: function(w, h) {
this.viewport.width = this.w = w;
this.viewport.height = this.h = h;
this.ctx.fillStyle = this.backgroundColor;
this.ctx.strokeStyle = this.foregroundColor;
this.ctx.fillRect(0, 0, w, h);
this.gw = Math.ceil(w / 8);
this.gh = Math.ceil(h / 8);
this.grid = new Array(this.gw);
for (var i = 0; i < this.gw; i++) {
this.grid[i] = new Array(this.gh);
}
var x = Math.floor(Math.random() * this.gw);
var y = Math.floor(Math.random() * this.gh);
this.grid[x][y] = Math.random() > this.handedness ? false : true;
this.boundary = [{x: x, y: y}];
this.count = 1;
this.render(x, y);
},
preferencesChanged: function() {
this.init();
},
init: function() {
this.resize(window.innerWidth, window.innerHeight);
},
pick: function() {
var c = this.boundary[Math.floor(Math.random() * this.boundary.length)];
var possibilities = [];
for (var x = -1; x <= 1; x++) {
for (var y = -1; y <= 1; y++) {
if (y == 0 && x == 0)
continue;
if (c.x + x < 0 || c.x + x >= this.gw || c.y + y < 0 || c.y + y >= this.gh)
continue;
if (typeof(this.grid[c.x + x][c.y + y]) == 'undefined') {
possibilities.push({x: c.x + x, y: c.y + y});
}
}
}
if (possibilities.length == 0) {
for (var i = 0; i < this.boundary.length; i++) {
if (this.boundary[i].x == c.x && this.boundary[i].y == c.y) {
this.boundary.splice(i, 1);
break;
}
}
return this.pick();
}
var nc = possibilities[Math.floor(Math.random() * possibilities.length)];
this.grid[nc.x][nc.y] = Math.random() > this.handedness ? false : true;
this.boundary.push(nc);
return nc;
},
render: function(x, y) {
this.ctx.beginPath();
if (this.grid[x][y] === true) {
this.ctx.moveTo(x * 8 + 8, y * 8);
this.ctx.lineTo(x * 8, y * 8 + 8);
} else if (this.grid[x][y] === false) {
this.ctx.moveTo(x * 8, y * 8);
this.ctx.lineTo(x * 8 + 8, y * 8 + 8);
}
this.ctx.stroke();
},
draw: function() {
if (this.rest > 0) {
if (this.rest == 1)
this.init();
this.rest--;
return;
}
for (var i = 0; i < this.speed; i++) {
var c = this.pick();
this.render(c.x, c.y);
this.count++;
if (this.count == this.gw * this.gh) {
this.rest = 60;
return;
}
}
}
});