/KickMan.vcproj
<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="KickMan" ProjectGUID="{084AA5FB-DC4E-4A84-B198-19448669AD25}" RootNamespace="swarm" Keyword="Win32Proj" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=""$(PalmPDK)\include";"$(PalmPDK)\include\SDL";"$(ProjectDir)\win_include"" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="4" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="SDLmain.lib SDL.lib SDL_mixer.lib SDL_image.lib dglesv2.lib libpdl.lib ws2_32.lib" LinkIncremental="2" AdditionalLibraryDirectories="$(PalmPDK)\host\lib" GenerateDebugInformation="true" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" Profile="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories=""$(PalmPDK)\include";"$(PalmPDK)\include\SDL"" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="SDLmain.lib SDL.lib SDL_mixer.lib dglesv2.lib libpdl.lib ws2_32.lib" LinkIncremental="1" AdditionalLibraryDirectories="$(PalmPDK)\host\lib" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath=".\src\BeatChart.cpp" > </File> <File RelativePath=".\src\BPMDisplay.cpp" > </File> <File RelativePath=".\src\Clock.cpp" > </File> <File RelativePath=".\src\Component.cpp" > </File> <File RelativePath=".\src\DecalShader.cpp" > </File> <File RelativePath=".\src\FileSelector.cpp" > </File> <File RelativePath=".\src\KickMan.cpp" > </File> <File RelativePath=".\src\Pads.cpp" > </File> <File RelativePath=".\src\RButton.cpp" > </File> <File RelativePath=".\src\RShader.cpp" > </File> <File RelativePath=".\src\Scene.cpp" > </File> <File RelativePath=".\src\Sequencer.cpp" > </File> <File RelativePath=".\src\Shader.cpp" > </File> <File RelativePath=".\src\ShaderDepot.cpp" > </File> <File RelativePath=".\src\Texture.cpp" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > <File RelativePath=".\src\BeatChart.h" > </File> <File RelativePath=".\src\BPMDisplay.h" > </File> <File RelativePath=".\src\Clock.h" > </File> <File RelativePath=".\src\Component.h" > </File> <File RelativePath=".\src\DecalShader.h" > </File> <File RelativePath=".\src\FileSelector.h" > </File> <File RelativePath=".\src\misc.h" > </File> <File RelativePath=".\src\Pads.h" > </File> <File RelativePath=".\src\RButton.h" > </File> <File RelativePath=".\src\RShader.h" > </File> <File RelativePath=".\src\Scene.h" > </File> <File RelativePath=".\src\Sequencer.h" > </File> <File RelativePath=".\src\Shader.h" > </File> <File RelativePath=".\src\ShaderDepot.h" > </File> <File RelativePath=".\src\Texture.h" > </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" > </Filter> </Files> <Globals> </Globals> </VisualStudioProject>