/src/DecalShader.h
#ifndef _DECALSHADER_H
#define _DECALSHADER_H

#include <GLES2/gl2.h>
#include "Shader.h"
#include "Texture.h"

class DecalShader : public Shader {
public:
	DecalShader();
	~DecalShader();

	void setTexture(Texture* texture);
	void setTextureOffset(int x, int y);
private:
	GLuint uTexture;
	GLuint uTextureSize;
	GLuint uTextureOffset;
};

#endif //_DECALSHADER_H