#ifndef _DECALSHADER_H
#define _DECALSHADER_H
#include <GLES2/gl2.h>
#include "Shader.h"
#include "Texture.h"
class DecalShader : public Shader {
public:
DecalShader();
~DecalShader();
void setTexture(Texture* texture);
void setTextureOffset(int x, int y);
private:
GLuint uTexture;
GLuint uTextureSize;
GLuint uTextureOffset;
};
#endif