#include <string.h>
#include "RShader.h"
#include "DecalShader.h"
extern GLfloat Projection[4][4];
RShader* rShader;
DecalShader* decalShader;
Shader* loadShader(const char *name) {
if (strncmp(name, "RShader", 8) == 0) {
if (rShader == NULL) {
rShader = new RShader();
rShader->setProjection((GLfloat*)Projection);
}
return (Shader*) rShader;
} else if (strncmp(name, "DecalShader", 12) == 0) {
if (decalShader == NULL) {
decalShader = new DecalShader();
decalShader->setProjection((GLfloat*)Projection);
}
return (Shader*) decalShader;
}
return NULL;
}