/src/BPMDisplay.h
#ifndef _BPMDISPLAY_H
#define _BPMDISPLAY_H

#include "Component.h"
#include "DecalShader.h"
#include "Texture.h"

class BPMDisplay : public Component {
public:
	BPMDisplay();
	~BPMDisplay();

	void draw(int t, int bpm);

	DecalShader* shader;
private:
	Texture* BPMtex;

	GLshort labelVertices[8];
	GLshort numberVertices[8];
};

#endif //_BPMDISPLAY_H