#ifndef _BPMDISPLAY_H
#define _BPMDISPLAY_H
#include "Component.h"
#include "DecalShader.h"
#include "Texture.h"
class BPMDisplay : public Component {
public:
BPMDisplay();
~BPMDisplay();
void draw(int t, int bpm);
DecalShader* shader;
private:
Texture* BPMtex;
GLshort labelVertices[8];
GLshort numberVertices[8];
};
#endif