+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnapShooter", "SnapShooter\SnapShooter.csproj", "{7383A529-A885-4528-A8CF-D27A89C2D073}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Core", "..\..\WindowsAPICodePack\Core\Core.csproj", "{2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shell", "..\..\WindowsAPICodePack\Shell\Shell.csproj", "{AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ CodeAnalysisDebug|Any CPU = CodeAnalysisDebug|Any CPU
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {7383A529-A885-4528-A8CF-D27A89C2D073}.CodeAnalysisDebug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7383A529-A885-4528-A8CF-D27A89C2D073}.CodeAnalysisDebug|Any CPU.Build.0 = Debug|Any CPU
+ {7383A529-A885-4528-A8CF-D27A89C2D073}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7383A529-A885-4528-A8CF-D27A89C2D073}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7383A529-A885-4528-A8CF-D27A89C2D073}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7383A529-A885-4528-A8CF-D27A89C2D073}.Release|Any CPU.Build.0 = Release|Any CPU
+ {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.CodeAnalysisDebug|Any CPU.ActiveCfg = Debug|Any CPU
+ {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.CodeAnalysisDebug|Any CPU.Build.0 = Debug|Any CPU
+ {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Release|Any CPU.Build.0 = Release|Any CPU
+ {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.CodeAnalysisDebug|Any CPU.ActiveCfg = CodeAnalysisDebug|Any CPU
+ {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.CodeAnalysisDebug|Any CPU.Build.0 = CodeAnalysisDebug|Any CPU
+ {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
+<Application x:Class="SnapShooter.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="MainWindow.xaml">
+ <Application.Resources>
+
+ </Application.Resources>
+</Application>
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace SnapShooter {
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application {
+ }
+}
+<Window x:Class="SnapShooter.MainWindow"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ Title="SnapShooter" Height="300" Width="600"
+ Loaded="Window_Loaded">
+ <Grid>
+ <ListBox Name="SnapShots" />
+ </Grid>
+</Window>
+using System;
+using System.IO;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.WindowsAPICodePack.Taskbar;
+using Microsoft.WindowsAPICodePack.Shell;
+using DominionOfAwesome;
+
+namespace SnapShooter {
+ /// <summary>
+ /// Interaction logic for MainWindow.xaml
+ /// </summary>
+ public partial class MainWindow : Window {
+ DispatcherTimer dt;
+ StockIcon foundstuff;
+
+ public MainWindow() {
+ InitializeComponent();
+ dt = new DispatcherTimer();
+ foundstuff = new StockIcon(StockIconIdentifier.ImageFiles, StockIconSizes.ShellSize, false, false);
+ }
+
+ private void Window_Loaded(object sender, RoutedEventArgs e) {
+ dt.Interval = new TimeSpan(0, 0, 1);
+ dt.Tick += new EventHandler(dt_Tick);
+ dt.Start();
+ }
+
+ void dt_Tick(object sender, EventArgs e) {
+ if (Clipboard.ContainsImage()) {
+ TaskbarManager.Instance.SetOverlayIcon(foundstuff.Icon, "Found Image");
+
+ BitmapSource b = Clipboard.GetImage();
+ System.Console.WriteLine(b.GetHashCode());
+ FileStream s = new FileStream("clipboard.jpg", FileMode.Create);
+ JpegBitmapEncoder j = new JpegBitmapEncoder();
+ j.QualityLevel = 85;
+ j.Frames.Add(BitmapFrame.Create(b));
+ j.Save(s);
+ s.Close();
+
+ Transit t = new Transit();
+ t.Create();
+ t.TransferProgress += delegate(object sender2, TransferProgressArgs tpe) {
+ TaskbarManager.Instance.SetProgressValue((int)tpe.PercentComplete, 100);
+ };
+ t.TransferComplete += delegate {
+ TaskbarManager.Instance.SetProgressState(TaskbarProgressBarState.NoProgress);
+ Dispatcher.Invoke(new Action(delegate {
+ Clipboard.SetText(t.Url);
+ SnapShots.Items.Add(String.Format("Processed {0}x{1}\nUploaded to {2}", b.Width, b.Height, t.Url));
+ TaskbarManager.Instance.SetOverlayIcon(null, "");
+ }), null);
+ };
+ t.UploadAsync("clipboard.jpg");
+
+ Clipboard.Clear();
+ }
+ return;
+
+ throw new NotImplementedException();
+ TaskbarManager.Instance.SetProgressState(TaskbarProgressBarState.Normal);
+ TaskbarManager.Instance.SetProgressValue(50, 100);
+ }
+ }
+}
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("SnapShooter")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("The Dominion of Awesome")]
+[assembly: AssemblyProduct("SnapShooter")]
+[assembly: AssemblyCopyright("Copyright © 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.4927
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace SnapShooter.Properties {
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if ((resourceMan == null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SnapShooter.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.4927
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace SnapShooter.Properties {
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default {
+ get {
+ return defaultInstance;
+ }
+ }
+ }
+}
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>9.0.30729</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{7383A529-A885-4528-A8CF-D27A89C2D073}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>SnapShooter</RootNamespace>
+ <AssemblyName>SnapShooter</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <WarningLevel>4</WarningLevel>
+ <StartupObject>SnapShooter.App</StartupObject>
+ <ApplicationIcon>ksnapshot.ico</ApplicationIcon>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="DominionOfAwesome.Transit, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\DominionOfAwesome\Transit\DominionOfAwesome.Transit.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Page Include="MainWindow.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="MainWindow.xaml.cs">
+ <DependentUpon>MainWindow.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\WindowsAPICodePack\Core\Core.csproj">
+ <Project>{2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}</Project>
+ <Name>Core</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\WindowsAPICodePack\Shell\Shell.csproj">
+ <Project>{AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}</Project>
+ <Name>Shell</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="ksnapshot.ico" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file