#include <nds.h>
#include <stdlib.h>
#include <string.h>
#include "engine.h"
void engine(void);
int main(void) {
int i;
powerON(POWER_ALL);
lcdMainOnBottom();
videoSetMode(MODE_0_3D);
irqInit();
irqEnable(IRQ_VBLANK);
glInit();
glEnable(GL_ANTIALIAS);
glClearColor(16, 16, 16, 31);
glClearPolyID(63);
glClearDepth(0x7FFF);
glViewport(0, 0, 255, 191);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof32(0, 255, 191, 0, 0, 1);
glPolyFmt(POLY_ALPHA(0) | POLY_CULL_NONE);
for (i = 0; i < NPIXELS; i++)
pixel_init(&pixels[i]);
glMatrixMode(GL_MODELVIEW);
glColor3b(0, 0, 0);
engine();
return 0;
}