/src/Pixel.h
#pragma once
#include <GLES/gl.h>
#include "SDL.h"
class Pixel
{
private:
Uint32 lastupdate;
public:
float x, y;
float vx, vy;
Pixel(SDL_Surface* screen);
~Pixel(void);
void accel(float x, float y);
void update();
void draw(GLfloat *);
};