/src/Pixel.h
#pragma once
#include <GLES/gl.h>
#include "SDL.h"

class Pixel
{
private:
	Uint32 lastupdate;
public:
	float x, y;
	float vx, vy;

	Pixel(SDL_Surface* screen);
	~Pixel(void);
	void accel(float x, float y);
	void update();
	void draw(GLfloat *);
};