Initial Commit
authorunknown <chip@.(none)>
Mon, 7 Dec 2009 02:25:49 +0000 (20:25 -0600)
committerunknown <chip@.(none)>
Mon, 7 Dec 2009 02:25:49 +0000 (20:25 -0600)
13 files changed:
SnapShooter.sln [new file with mode: 0644]
SnapShooter.suo [new file with mode: 0644]
SnapShooter/App.xaml [new file with mode: 0644]
SnapShooter/App.xaml.cs [new file with mode: 0644]
SnapShooter/MainWindow.xaml [new file with mode: 0644]
SnapShooter/MainWindow.xaml.cs [new file with mode: 0644]
SnapShooter/Properties/AssemblyInfo.cs [new file with mode: 0644]
SnapShooter/Properties/Resources.Designer.cs [new file with mode: 0644]
SnapShooter/Properties/Resources.resx [new file with mode: 0644]
SnapShooter/Properties/Settings.Designer.cs [new file with mode: 0644]
SnapShooter/Properties/Settings.settings [new file with mode: 0644]
SnapShooter/SnapShooter.csproj [new file with mode: 0644]
SnapShooter/ksnapshot.ico [new file with mode: 0644]

diff --git a/SnapShooter.sln b/SnapShooter.sln
new file mode 100644 (file)
index 0000000..b36caff
--- /dev/null
@@ -0,0 +1,39 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnapShooter", "SnapShooter\SnapShooter.csproj", "{7383A529-A885-4528-A8CF-D27A89C2D073}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Core", "..\..\WindowsAPICodePack\Core\Core.csproj", "{2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shell", "..\..\WindowsAPICodePack\Shell\Shell.csproj", "{AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}"
+EndProject
+Global
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution
+               CodeAnalysisDebug|Any CPU = CodeAnalysisDebug|Any CPU
+               Debug|Any CPU = Debug|Any CPU
+               Release|Any CPU = Release|Any CPU
+       EndGlobalSection
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution
+               {7383A529-A885-4528-A8CF-D27A89C2D073}.CodeAnalysisDebug|Any CPU.ActiveCfg = Debug|Any CPU
+               {7383A529-A885-4528-A8CF-D27A89C2D073}.CodeAnalysisDebug|Any CPU.Build.0 = Debug|Any CPU
+               {7383A529-A885-4528-A8CF-D27A89C2D073}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+               {7383A529-A885-4528-A8CF-D27A89C2D073}.Debug|Any CPU.Build.0 = Debug|Any CPU
+               {7383A529-A885-4528-A8CF-D27A89C2D073}.Release|Any CPU.ActiveCfg = Release|Any CPU
+               {7383A529-A885-4528-A8CF-D27A89C2D073}.Release|Any CPU.Build.0 = Release|Any CPU
+               {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.CodeAnalysisDebug|Any CPU.ActiveCfg = Debug|Any CPU
+               {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.CodeAnalysisDebug|Any CPU.Build.0 = Debug|Any CPU
+               {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+               {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Debug|Any CPU.Build.0 = Debug|Any CPU
+               {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Release|Any CPU.ActiveCfg = Release|Any CPU
+               {2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}.Release|Any CPU.Build.0 = Release|Any CPU
+               {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.CodeAnalysisDebug|Any CPU.ActiveCfg = CodeAnalysisDebug|Any CPU
+               {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.CodeAnalysisDebug|Any CPU.Build.0 = CodeAnalysisDebug|Any CPU
+               {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+               {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+               {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+               {AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}.Release|Any CPU.Build.0 = Release|Any CPU
+       EndGlobalSection
+       GlobalSection(SolutionProperties) = preSolution
+               HideSolutionNode = FALSE
+       EndGlobalSection
+EndGlobal
diff --git a/SnapShooter.suo b/SnapShooter.suo
new file mode 100644 (file)
index 0000000..a712e12
Binary files /dev/null and b/SnapShooter.suo differ
diff --git a/SnapShooter/App.xaml b/SnapShooter/App.xaml
new file mode 100644 (file)
index 0000000..c40fe5c
--- /dev/null
@@ -0,0 +1,8 @@
+<Application x:Class="SnapShooter.App"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    StartupUri="MainWindow.xaml">
+    <Application.Resources>
+         
+    </Application.Resources>
+</Application>
diff --git a/SnapShooter/App.xaml.cs b/SnapShooter/App.xaml.cs
new file mode 100644 (file)
index 0000000..a0fb71e
--- /dev/null
@@ -0,0 +1,14 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace SnapShooter {
+    /// <summary>
+    /// Interaction logic for App.xaml
+    /// </summary>
+    public partial class App : Application {
+    }
+}
diff --git a/SnapShooter/MainWindow.xaml b/SnapShooter/MainWindow.xaml
new file mode 100644 (file)
index 0000000..4c1bc1c
--- /dev/null
@@ -0,0 +1,9 @@
+<Window x:Class="SnapShooter.MainWindow"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    Title="SnapShooter" Height="300" Width="600"
+    Loaded="Window_Loaded">
+    <Grid>
+        <ListBox Name="SnapShots" />
+    </Grid>
+</Window>
diff --git a/SnapShooter/MainWindow.xaml.cs b/SnapShooter/MainWindow.xaml.cs
new file mode 100644 (file)
index 0000000..c01c051
--- /dev/null
@@ -0,0 +1,77 @@
+using System;
+using System.IO;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.WindowsAPICodePack.Taskbar;
+using Microsoft.WindowsAPICodePack.Shell;
+using DominionOfAwesome;
+
+namespace SnapShooter {
+    /// <summary>
+    /// Interaction logic for MainWindow.xaml
+    /// </summary>
+    public partial class MainWindow : Window {
+        DispatcherTimer dt;
+        StockIcon foundstuff;
+
+        public MainWindow() {
+            InitializeComponent();
+            dt = new DispatcherTimer();
+            foundstuff = new StockIcon(StockIconIdentifier.ImageFiles, StockIconSizes.ShellSize, false, false);
+        }
+
+        private void Window_Loaded(object sender, RoutedEventArgs e) {
+            dt.Interval = new TimeSpan(0, 0, 1);
+            dt.Tick += new EventHandler(dt_Tick);
+            dt.Start();
+        }
+
+        void dt_Tick(object sender, EventArgs e) {
+            if (Clipboard.ContainsImage()) {
+                TaskbarManager.Instance.SetOverlayIcon(foundstuff.Icon, "Found Image");
+
+                BitmapSource b = Clipboard.GetImage();
+                System.Console.WriteLine(b.GetHashCode());
+                FileStream s = new FileStream("clipboard.jpg", FileMode.Create);
+                JpegBitmapEncoder j = new JpegBitmapEncoder();
+                j.QualityLevel = 85;
+                j.Frames.Add(BitmapFrame.Create(b));
+                j.Save(s);
+                s.Close();
+
+                Transit t = new Transit();
+                t.Create();
+                t.TransferProgress += delegate(object sender2, TransferProgressArgs tpe) {
+                    TaskbarManager.Instance.SetProgressValue((int)tpe.PercentComplete, 100);
+                };
+                t.TransferComplete += delegate {
+                    TaskbarManager.Instance.SetProgressState(TaskbarProgressBarState.NoProgress);
+                    Dispatcher.Invoke(new Action(delegate {
+                        Clipboard.SetText(t.Url);
+                        SnapShots.Items.Add(String.Format("Processed {0}x{1}\nUploaded to {2}", b.Width, b.Height, t.Url));
+                        TaskbarManager.Instance.SetOverlayIcon(null, "");
+                    }), null);
+                };
+                t.UploadAsync("clipboard.jpg");
+
+                Clipboard.Clear();
+            }
+            return;
+
+            throw new NotImplementedException();
+            TaskbarManager.Instance.SetProgressState(TaskbarProgressBarState.Normal);
+            TaskbarManager.Instance.SetProgressValue(50, 100);
+        }
+    }
+}
diff --git a/SnapShooter/Properties/AssemblyInfo.cs b/SnapShooter/Properties/AssemblyInfo.cs
new file mode 100644 (file)
index 0000000..5085e4c
--- /dev/null
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("SnapShooter")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("The Dominion of Awesome")]
+[assembly: AssemblyProduct("SnapShooter")]
+[assembly: AssemblyCopyright("Copyright © 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set 
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>.  For example, if you are using US english
+//in your source files, set the <UICulture> to en-US.  Then uncomment
+//the NeutralResourceLanguage attribute below.  Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+    //(used if a resource is not found in the page, 
+    // or application resource dictionaries)
+    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+    //(used if a resource is not found in the page, 
+    // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/SnapShooter/Properties/Resources.Designer.cs b/SnapShooter/Properties/Resources.Designer.cs
new file mode 100644 (file)
index 0000000..386b38f
--- /dev/null
@@ -0,0 +1,62 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.4927
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace SnapShooter.Properties {
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources() {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager {
+            get {
+                if ((resourceMan == null)) {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SnapShooter.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture {
+            get {
+                return resourceCulture;
+            }
+            set {
+                resourceCulture = value;
+            }
+        }
+    }
+}
diff --git a/SnapShooter/Properties/Resources.resx b/SnapShooter/Properties/Resources.resx
new file mode 100644 (file)
index 0000000..af7dbeb
--- /dev/null
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
diff --git a/SnapShooter/Properties/Settings.Designer.cs b/SnapShooter/Properties/Settings.Designer.cs
new file mode 100644 (file)
index 0000000..2b758bd
--- /dev/null
@@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.4927
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace SnapShooter.Properties {
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default {
+            get {
+                return defaultInstance;
+            }
+        }
+    }
+}
diff --git a/SnapShooter/Properties/Settings.settings b/SnapShooter/Properties/Settings.settings
new file mode 100644 (file)
index 0000000..033d7a5
--- /dev/null
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
\ No newline at end of file
diff --git a/SnapShooter/SnapShooter.csproj b/SnapShooter/SnapShooter.csproj
new file mode 100644 (file)
index 0000000..3de7f2b
--- /dev/null
@@ -0,0 +1,122 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>9.0.30729</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{7383A529-A885-4528-A8CF-D27A89C2D073}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>SnapShooter</RootNamespace>
+    <AssemblyName>SnapShooter</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <WarningLevel>4</WarningLevel>
+    <StartupObject>SnapShooter.App</StartupObject>
+    <ApplicationIcon>ksnapshot.ico</ApplicationIcon>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="DominionOfAwesome.Transit, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\DominionOfAwesome\Transit\DominionOfAwesome.Transit.dll</HintPath>
+    </Reference>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Drawing" />
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Page Include="MainWindow.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+    <Compile Include="MainWindow.xaml.cs">
+      <DependentUpon>MainWindow.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs">
+      <SubType>Code</SubType>
+    </Compile>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Settings.settings</DependentUpon>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+    </Compile>
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+    </EmbeddedResource>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\..\WindowsAPICodePack\Core\Core.csproj">
+      <Project>{2E1FB0DF-F9BB-4909-9F32-2D9D022A8E57}</Project>
+      <Name>Core</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\..\WindowsAPICodePack\Shell\Shell.csproj">
+      <Project>{AA0C00CB-8699-4F37-BFAE-40CA87ACC06D}</Project>
+      <Name>Shell</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="ksnapshot.ico" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/SnapShooter/ksnapshot.ico b/SnapShooter/ksnapshot.ico
new file mode 100644 (file)
index 0000000..80d0020
Binary files /dev/null and b/SnapShooter/ksnapshot.ico differ