Fixed typo in Sprite.fixHitbox()
if self.gravity[i] == -1:
self.hitbox_offset[i] = 0
elif self.gravity[i] == 0:
- self.hitbox_offset[i] = -(self.size[0] * self.scale) / 2
+ self.hitbox_offset[i] = -(self.size[i] * self.scale) / 2
elif self.gravity[i] == 1:
- self.hitbox_offset[i] = -(self.size[0] * self.scale)
+ self.hitbox_offset[i] = -(self.size[i] * self.scale)
self.hitbox = pygame.Rect((self.position[0] + self.hitbox_offset[0], self.position[1] + self.hitbox_offset[1]), (self.size[0] * self.scale, self.size[1] * self.scale))