| Commit | Message | Author | Date | Diff | Refs |
|---|---|---|---|---|---|
| 559eadb | Added zombie response to getting stomped on | Chip Black | 2008-07-30 | 2 (+8/-3) | master |
| 49cd059 | Example changes to reflect changes in previous commit | Chip Black | 2008-07-28 | 2 (+3/-3) | |
| 7a07073 | Added inter-actor collision event support | Chip Black | 2008-07-28 | 2 (+51/-14) | |
| 0517cbc | Added Level surface displaying bits, fixed YAML Layer property parsing | Chip Black | 2008-07-27 | 1 (+35/-27) | |
| ecd308b | Changed level YAML format to add arbitrary top-level properties and put | Chip Black | 2008-07-27 | 2 (+32/-30) | |
| c198192 | Added Level bounding box computation | Chip Black | 2008-07-27 | 1 (+15/-1) | |
| c6b7c25 | Major changes to platformtest.py to use new Level architecture | Chip Black | 2008-07-27 | 1 (+21/-168) | |
| 42de7ac | Added event handling support | Chip Black | 2008-07-27 | 3 (+49/-14) | |
| 84948fe | Refined Level environment and class loading | Chip Black | 2008-07-27 | 1 (+10/-15) | |
| 8a7a989 | Changed Richter Actor to RichterActor to avoid name collision with engine | Chip Black | 2008-07-27 | 3 (+79/-79) | |
| 2f9d56c | Added update() execution path for Level and Layer | Chip Black | 2008-07-27 | 2 (+15/-3) | |
| 96d616a | Merged Stage into Level | Chip Black | 2008-07-27 | 2 (+83/-94) | |
| 5ad9010 | Further modifications to support Level loading | Chip Black | 2008-07-27 | 6 (+72/-20) | |
| a0fd02f | Begun YAML-based loading system | Chip Black | 2008-07-27 | 6 (+305/-160) | |
| 4579832 | Experimental YAML format level data | Chip Black | 2008-07-26 | 3 (+91/-0) | |
| 4f03695 | Stage, Layer modifications | Chip Black | 2008-07-25 | 1 (+4/-4) | |
| f74777e | Texturing and minor GL fixes | Chip Black | 2008-07-22 | 5 (+12/-16) | |
| e132441 | Changed SurfaceSet to use QuadTreeR instead of a list | Chip Black | 2008-07-16 | 4 (+105/-62) | |
| e60d7fb | Rearranged files to use Richter as a module | Chip Black | 2008-07-15 | 57 (+569/-569) | |
| 38796cc | Added drawing to QuadTree and quad tree test program | Chip Black | 2008-07-15 | 2 (+78/-0) | |
| 97b0a22 | Added QuadTree implementation for storing rects | Chip Black | 2008-07-15 | 1 (+62/-0) | |
| 80a3486 | Minor cleanup on Actor, fixed Stage.py permissions | Chip Black | 2008-07-14 | 2 (+0/-1) | |
| ea944b0 | Moved Richter engine bits into their own directory | Chip Black | 2008-07-13 | 76 (+1480/-1480) | |
| a94142c | Fixed bitrotten bouncetest.py and surfacetest.py, deleted scrolltest.py | Chip Black | 2008-07-13 | 3 (+15/-68) | |
| cfa42a5 | Added Sprite assets and modified platformtest to match | Chip Black | 2008-07-13 | 18 (+4/-4) | |
| aa87e3d | Fixed typo K_ESC -> K_ESCAPE in platformtest.py | Chip Black | 2008-07-11 | 1 (+1/-1) | |
| f322080 | Fixed unloadLevel to work even if no level is loaded | Chip Black | 2008-07-11 | 1 (+5/-4) | |
| c7ba080 | Changed Engine bits to make platformtest.py work again | Chip Black | 2008-07-11 | 2 (+24/-9) | |
| b1d533b | Changed Engine internals to allow level changing | Chip Black | 2008-07-11 | 1 (+24/-7) | |
| 402bacb | Fixed typo in Sprite.fixHitbox() | Chip Black | 2008-07-11 | 1 (+2/-2) | |
| ae58495 | Changed Camera to get resolution from pygame | Chip Black | 2008-07-11 | 1 (+4/-2) | |
| 2b6f865 | Minor performance enhancements in Surface collision testing | Chip Black | 2008-07-08 | 1 (+6/-4) | |
| 539553f | Formatting cleanup on GL floats | Chip Black | 2008-07-08 | 1 (+4/-4) | |
| ef2a7ea | Added goomba-like Zombie enemy | Chip Black | 2008-07-07 | 1 (+60/-2) | |
| 51dd80f | Factored camera functionality out to Camera.py | Chip Black | 2008-07-07 | 2 (+59/-18) | |
| ca9d57f | Added stage bounding box camera constraints (to be moved into a Camera object later) | Chip Black | 2008-07-07 | 4 (+22/-1) | |
| 7cf90be | Fixed slope walking dynamics | Chip Black | 2008-04-18 | 1 (+9/-6) | |
| 8b8d87d | Fixed data/example1 surfaces and adjusted richter camera position | Chip Black | 2008-04-18 | 2 (+3/-2) | |
| 9e7d4c5 | Added Stage class for tying together Sprites, Actors, Collages, and | Chip Black | 2008-04-18 | 4 (+127/-22) | |
| c4fa26f | Added Actor object, collision now works on rects as well as points | chip | 2007-11-23 | 6 (+337/-122) | |
| ffafe84 | Added surfaces and rudimentary platforming engine | chip | 2007-11-21 | 6 (+407/-15) | |
| 6d1cd20 | Fixed texture alignment and added sprite scaling | chip | 2007-11-15 | 5 (+65/-20) | |
| 70517cc | Fixed sprite vertex arrays and sprite gravity | chip | 2007-11-15 | 3 (+17/-5) | |
| 2d85a13 | Fixed Collage vertex array glitch | chip | 2007-11-14 | 3 (+11/-12) | |
| 8d20348 | Uncommented glColor in Collage | chip | 2007-11-14 | 1 (+1/-1) | |
| ab56eaa | Collages changed to use display lists | chip | 2007-11-14 | 5 (+197/-146) | |
| 08dacba | Add collage object and fullscreen config option | chip | 2007-11-14 | 11 (+267/-17) | |
| b9bb682 | Changed sprite anims to use multiple display lists | chip | 2007-11-14 | 3 (+24/-17) | |
| c83556a | Split out engine functionality, added sprite animation | chip | 2007-11-13 | 5 (+115/-52) | |
| 025fb80 | Sprite now uses vertex arrays | chip | 2007-11-13 | 2 (+18/-14) |