commit:e60d7fb7e84042d48029f9723a263b607f103e8d
author:Chip Black
committer:Chip Black
date:Tue Jul 15 21:45:10 2008 -0500
parents:38796cc69dc516ecc26ef9b61942091ade677d3f
Rearranged files to use Richter as a module
diff --git a/Richter/Sprites/Richter/richter0.png b/Richter/Sprites/Richter/richter0.png
line changes: +0/-0
index be575ea..0000000
--- a/Richter/Sprites/Richter/richter0.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter1.png b/Richter/Sprites/Richter/richter1.png
line changes: +0/-0
index 5a6be67..0000000
--- a/Richter/Sprites/Richter/richter1.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter2.png b/Richter/Sprites/Richter/richter2.png
line changes: +0/-0
index 3eac9a4..0000000
--- a/Richter/Sprites/Richter/richter2.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter3.png b/Richter/Sprites/Richter/richter3.png
line changes: +0/-0
index e6c1f3a..0000000
--- a/Richter/Sprites/Richter/richter3.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter4.png b/Richter/Sprites/Richter/richter4.png
line changes: +0/-0
index fd19dd9..0000000
--- a/Richter/Sprites/Richter/richter4.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter5.png b/Richter/Sprites/Richter/richter5.png
line changes: +0/-0
index 329d539..0000000
--- a/Richter/Sprites/Richter/richter5.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter6.png b/Richter/Sprites/Richter/richter6.png
line changes: +0/-0
index 5cd42db..0000000
--- a/Richter/Sprites/Richter/richter6.png
+++ /dev/null

diff --git a/Richter/Sprites/Richter/richter7.png b/Richter/Sprites/Richter/richter7.png
line changes: +0/-0
index d2604ea..0000000
--- a/Richter/Sprites/Richter/richter7.png
+++ /dev/null

diff --git a/Richter/Sprites/candelabra_short/cand_s_1.png b/Richter/Sprites/candelabra_short/cand_s_1.png
line changes: +0/-0
index 5bd92e2..0000000
--- a/Richter/Sprites/candelabra_short/cand_s_1.png
+++ /dev/null

diff --git a/Richter/Sprites/candelabra_short/cand_s_2.png b/Richter/Sprites/candelabra_short/cand_s_2.png
line changes: +0/-0
index 54a8432..0000000
--- a/Richter/Sprites/candelabra_short/cand_s_2.png
+++ /dev/null

diff --git a/Richter/Sprites/candelabra_short/cand_s_3.png b/Richter/Sprites/candelabra_short/cand_s_3.png
line changes: +0/-0
index 5cc7e8f..0000000
--- a/Richter/Sprites/candelabra_short/cand_s_3.png
+++ /dev/null

diff --git a/Richter/Sprites/candelabra_short/cand_s_4.png b/Richter/Sprites/candelabra_short/cand_s_4.png
line changes: +0/-0
index 80fb839..0000000
--- a/Richter/Sprites/candelabra_short/cand_s_4.png
+++ /dev/null

diff --git a/Richter/Sprites/zombie soldier/zombiesoldierwalk_1.png b/Richter/Sprites/zombie soldier/zombiesoldierwalk_1.png
line changes: +0/-0
index 2831f79..0000000
--- a/Richter/Sprites/zombie soldier/zombiesoldierwalk_1.png
+++ /dev/null

diff --git a/Richter/Sprites/zombie soldier/zombiesoldierwalk_2.png b/Richter/Sprites/zombie soldier/zombiesoldierwalk_2.png
line changes: +0/-0
index b5ab175..0000000
--- a/Richter/Sprites/zombie soldier/zombiesoldierwalk_2.png
+++ /dev/null

diff --git a/Richter/Sprites/zombie soldier/zombiesoldierwalk_3.png b/Richter/Sprites/zombie soldier/zombiesoldierwalk_3.png
line changes: +0/-0
index ce9908c..0000000
--- a/Richter/Sprites/zombie soldier/zombiesoldierwalk_3.png
+++ /dev/null

diff --git a/Richter/Sprites/zombie soldier/zombiesoldierwalk_4.png b/Richter/Sprites/zombie soldier/zombiesoldierwalk_4.png
line changes: +0/-0
index 3c1d1ea..0000000
--- a/Richter/Sprites/zombie soldier/zombiesoldierwalk_4.png
+++ /dev/null

diff --git a/Richter/Sprites/zombie soldier/zombiesoldierwalk_5.png b/Richter/Sprites/zombie soldier/zombiesoldierwalk_5.png
line changes: +0/-0
index b113358..0000000
--- a/Richter/Sprites/zombie soldier/zombiesoldierwalk_5.png
+++ /dev/null

diff --git a/Richter/__init__.py b/Richter/__init__.py
line changes: +0/-0
index 0000000..e69de29
--- /dev/null
+++ b/Richter/__init__.py

diff --git a/Richter/bouncetest.py b/Richter/bouncetest.py
line changes: +0/-91
index 7bbbff1..0000000
--- a/Richter/bouncetest.py
+++ /dev/null
@@ -1,91 +0,0 @@
-#!/usr/bin/env python
-
-import random
-import sys
-import pygame
-from pygame.locals import *
-from Sprite import Sprite
-import Engine
-from Numeric import array,reshape
-
-try:
-    from OpenGL.GL import *
-    from OpenGL.GLU import *
-except:
-    print 'This requires PyOpenGL'
-    raise SystemExit
-
-
-#resolution = (1280,1024)
-resolution = (640,480)
-#resolution = (320,240)
-
-if sys.argv[1:]:
-	spritefile = sys.argv[1:]
-else:
-	spritefile = 'img/ball.png'
-
-class Bouncer:
-	def __init__(self):
-		self.velocity = [random.uniform(-10,10),random.uniform(-10,10)]
-		self.sprite = Sprite(spritefile)
-		self.sprite.framerate = 9.0
-		self.sprite.play()
-		#self.sprite.color = (random.random(),random.random(),random.random(), 0.5)
-		self.sprite.position = [random.randrange(0,resolution[0]),random.randrange(0,resolution[1])]
-		self.sprite.gen_displaylist()
-		self.draw = self.sprite.draw
-
-	def update(self):
-		if self.sprite.position[0] < 0:
-			self.sprite.position[0] = 0
-			self.velocity[0] = -self.velocity[0]
-		elif self.sprite.position[0] > resolution[0]:
-			self.sprite.position[0] = resolution[0]
-			self.velocity[0] = -self.velocity[0]
-		if self.sprite.position[1] < 0:
-			self.sprite.position[1] = 0
-			self.velocity[1] = -self.velocity[1]
-		elif self.sprite.position[1] > resolution[1]:
-			self.sprite.position[1] = resolution[1]
-			self.velocity[1] = -self.velocity[1]
-
-		#self.velocity[1] -= 1.0
-
-		self.sprite.position[0] += self.velocity[0]
-		self.sprite.position[1] += self.velocity[1]
-
-Engine.init(resolution)
-
-bouncers = []
-for i in range(0,1000):
-	h = Bouncer()
-	bouncers.append(h)
-
-pygame.display.set_caption("bouncetest")
-
-def update():
-	for b in bouncers:
-		b.update()
-
-Engine.updaters.append(update)
-
-def draw():
-	for b in bouncers:
-		b.draw()
-
-Engine.drawers.append(draw)
-
-n = 0
-def fpsthing():
-	global n
-	n += 1
-	if n == 100:
-		fps = "%0.1f FPS" % Engine.fpsman.get_fps()
-		pygame.display.set_caption("bouncetest [%s]" % fps)
-		print fps
-		n = 0
-
-Engine.updaters.append(fpsthing)
-
-Engine.run()

diff --git a/Richter/data/example1 b/Richter/data/example1
line changes: +0/-51
index 0386278..0000000
--- a/Richter/data/example1
+++ /dev/null
@@ -1,51 +0,0 @@
-tilesize 64 64
-bbox 19 7
-texture img/block.png
-tile 0 0
-tile 1 0
-tile 2 0
-tile 3 0
-tile 4 0
-tile 5 0
-tile 6 0
-tile 7 0
-tile 8 0
-tile 9 0
-
-tile 3 1
-tile 4 1
-tile 4 2
-tile 4 3
-tile 4 4
-
-tile 6 1
-tile 6 2
-
-solid 0 0 10 1
-surface 2 1 4 2
-solid 4 1 5 5
-solid 6 1 7 3
-
-tile 10 0
-tile 12 0
-tile 13 0
-tile 14 0
-tile 15 0
-tile 16 0
-tile 17 0
-tile 18 0
-
-tile 12 1
-tile 13 1
-tile 14 1
-tile 14 2
-
-solid 10 0 11 1
-solid 12 0 19 1
-surface 12 1 13 2
-solid 13 1 15 2
-solid 14 2 15 3
-
-tilesize 1 1
-texture img/ByteIco.png
-tile 263 263

diff --git a/Richter/data/simple b/Richter/data/simple
line changes: +0/-6
index fb4e819..0000000
--- a/Richter/data/simple
+++ /dev/null
@@ -1,6 +0,0 @@
-tilesize 64 64
-texture img/block.png
-tile 0 0
-tile 0 1
-tile 1 0
-tile 1 1

diff --git a/Richter/data/stars b/Richter/data/stars
line changes: +0/-121
index 0f91ab4..0000000
--- a/Richter/data/stars
+++ /dev/null
@@ -1,121 +0,0 @@
-texture img/star.png
-tile 232 421
-tile 390 193
-tile 548 66
-tile 311 367
-tile 430 12
-tile 88 64
-tile 90 123
-tile 286 370
-tile 263 100
-tile 338 84
-tile 231 47
-tile 132 415
-tile 399 183
-tile 111 470
-tile 445 67
-tile 427 159
-tile 237 103
-tile 533 223
-tile 26 409
-tile 382 87
-tile 507 82
-tile 329 380
-tile 381 417
-tile 518 317
-tile 378 197
-tile 607 463
-tile 502 274
-tile 406 235
-tile 185 249
-tile 448 412
-tile 418 29
-tile 248 121
-tile 177 85
-tile 327 352
-tile 466 39
-tile 591 306
-tile 106 95
-tile 570 209
-tile 163 466
-tile 100 185
-tile 376 469
-tile 586 33
-tile 383 251
-tile 178 209
-tile 121 211
-tile 408 289
-tile 539 222
-tile 476 245
-tile 282 274
-tile 557 90
-tile 249 80
-tile 563 447
-tile 18 229
-tile 255 244
-tile 358 354
-tile 563 323
-tile 292 28
-tile 497 241
-tile 379 67
-tile 260 51
-tile 159 163
-tile 209 304
-tile 541 28
-tile 635 475
-tile 479 130
-tile 473 45
-tile 127 308
-tile 281 420
-tile 332 28
-tile 177 478
-tile 413 12
-tile 265 403
-tile 216 147
-tile 105 117
-tile 64 417
-tile 164 137
-tile 131 416
-tile 386 67
-tile 511 111
-tile 239 419
-tile 600 445
-tile 356 369
-tile 314 266
-tile 153 473
-tile 239 221
-tile 359 135
-tile 288 133
-tile 511 449
-tile 234 401
-tile 333 71
-tile 40 78
-tile 426 235
-tile 251 195
-tile 324 432
-tile 25 334
-tile 205 37
-tile 219 284
-tile 358 414
-tile 260 395
-tile 202 22
-tile 594 64
-tile 187 39
-tile 71 231
-tile 428 5
-tile 180 302
-tile 435 93
-tile 10 161
-tile 45 113
-tile 224 99
-tile 46 401
-tile 196 465
-tile 432 376
-tile 194 342
-tile 375 76
-tile 437 174
-tile 197 275
-tile 208 92
-tile 195 118
-tile 618 202
-tile 554 406

diff --git a/Richter/img/ByteIco.png b/Richter/img/ByteIco.png
line changes: +0/-0
index 024f3d2..0000000
--- a/Richter/img/ByteIco.png
+++ /dev/null

diff --git a/Richter/img/ball.png b/Richter/img/ball.png
line changes: +0/-0
index f06ca83..0000000
--- a/Richter/img/ball.png
+++ /dev/null

diff --git a/Richter/img/block.png b/Richter/img/block.png
line changes: +0/-0
index feab21e..0000000
--- a/Richter/img/block.png
+++ /dev/null

diff --git a/Richter/img/star.png b/Richter/img/star.png
line changes: +0/-0
index b44a3e9..0000000
--- a/Richter/img/star.png
+++ /dev/null

diff --git a/Richter/img/tex.png b/Richter/img/tex.png
line changes: +0/-0
index 5aa2c84..0000000
--- a/Richter/img/tex.png
+++ /dev/null

diff --git a/Richter/platformtest.py b/Richter/platformtest.py
line changes: +0/-218
index b292900..0000000
--- a/Richter/platformtest.py
+++ /dev/null
@@ -1,218 +0,0 @@
-#!/usr/bin/env python
-
-import pygame
-from Sprite import *
-from Collage import *
-from Surface import *
-from Actor import *
-from Stage import *
-from Camera import *
-import Engine
-
-#resolution = (1280,1024)
-resolution = (640,480)
-#resolution = (320,240)
-
-Engine.init(resolution)
-
-pygame.display.set_caption("platformtest")
-
-stage = Stage()
-main = Layer('data/example1')
-stage.addLayerFront(main)
-stage.addLayerBack(Layer('data/stars', 1.0, 0.25))
-stage.setSurfaces('data/example1')
-
-candelabra = Sprite(['Sprites/candelabra_short/cand_s_%d.png' % x for x in range(1,4)])
-candelabra.setPosition(64, 64)
-candelabra.setScale(2.0)
-candelabra.setGravity(CENTER, BOTTOM)
-candelabra.setFramerate(10.0)
-candelabra.play()
-
-main.add(candelabra)
-Engine.drawers.append(stage.draw)
-
-camera = Camera(stage)
-camera.setBbox(main.bbox)
-Engine.updaters.append(camera.update)
-
-class Richter(Actor):
-	def __init__(self, surfaces=None):
-		Actor.__init__(self, surfaces)
-
-		self.defineState('walk_l',
-			Sprite(['Sprites/Richter/richter%d.png' % n for n in range(0,8)],
-			framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
-		self.defineState('walk_r',
-			Sprite(['Sprites/Richter/richter%d.png' % n for n in range(0,8)], mirror=True,
-			framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
-		self.defineState('idle_l',
-			Sprite("Sprites/Richter/richter0.png", scale=2.0, gravity=(CENTER,BOTTOM)))
-		self.defineState('idle_r',
-			Sprite("Sprites/Richter/richter0.png", mirror=True, scale=2.0, gravity=(CENTER,BOTTOM)))
-		self.setState('idle_r')
-
-		self.delta = [0,0]
-		self.jumping = False
-		self.grounded = self.collideDelta((0,-1))
-	
-	
-	def jump(self):
-		if not self.jumping and self.grounded:
-			self.delta[1] = 15.0
-			self.jumping = True
-			self.grounded = False
-
-
-	def jumpCancel(self):
-		self.jumping = False
-		if self.delta[1] > 0.0:
-			self.delta[1] = 0.0
-
-
-	def bounce(self):
-		self.delta[1] = -self.delta[1]
-
-
-	def walkRight(self):
-		self.delta[0] = 2
-		self.setState('walk_r')
-
-
-	def walkLeft(self):
-		self.delta[0] = -2
-		self.setState('walk_l')
-
-
-	def idle(self):
-		if self.currentstate == 'walk_l':
-			self.setState('idle_l')
-		else:
-			self.setState('idle_r')
-		self.delta[0] = 0
-
-
-	def update(self):
-		if self.grounded:
-			self.delta[1] = 0
-		else:
-			if self.delta[1] > -15.0:
-				self.delta[1] -= 0.5
-		if self.grounded and self.delta[0] != 0:
-			# Climb up inclines (visually poetic, is it not?)
-			if self.collideDelta(self.delta):
-				delta = list(self.delta)
-				for delta[1] in range(1, abs(delta[0]) + 1):
-					if not self.collideDelta(delta):
-						self.delta = delta
-						break
-			# ... and walk down slopes
-			else:
-				self.delta[1] = -abs(self.delta[0])
-		self.move(self.delta)
-		self.grounded = self.collideDelta((0,-1))
-
-
-richter = Richter(stage.surfaces)
-richter.setPosition(32, 64)
-main.add(richter)
-camera.setFocus(richter)
-
-class Zombie(Actor):
-	def __init__(self, surfaces=None):
-		Actor.__init__(self, surfaces)
-
-		self.defineState('walk_r',
-			Sprite(['Sprites/zombie soldier/zombiesoldierwalk_%d.png' % n for n in range(1,5)],
-			framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
-		self.defineState('walk_l',
-			Sprite(['Sprites/zombie soldier/zombiesoldierwalk_%d.png' % n for n in range(1,5)],
-			mirror=True, framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
-
-		self.setState('walk_r')
-		self.direction = 0
-		self.disabled = 0
-		self.topbox = pygame.Rect(self.states['walk_l'].hitbox)
-		self.topbox.height = 10
-
-	def update(self):
-		if self.disabled > 0:
-			if self.disabled % 2:
-				self.setState('walk_r')
-			else:
-				self.setState('walk_l')
-			self.disabled -= 1
-			if self.disabled == 0:
-				if self.direction == 0:
-					self.setState('walk_r')
-				else:
-					self.setState('walk_l')
-		else:
-			if self.direction == 0:
-				if self.move((1, 0)):
-					self.direction = 1
-					self.setState('walk_l')
-			elif self.direction == 1:
-				if self.move((-1, 0)):
-					self.direction = 0
-					self.setState('walk_r')
-
-			self.topbox.bottom = self.position[1] + 72
-			self.topbox.left = self.position[0] - 31
-			if self.topbox.collidepoint(richter.position):
-				self.disabled = 120
-				richter.bounce()
-
-zombie = Zombie(stage.surfaces)
-zombie.setPosition(512, 64)
-main.add(zombie)
-
-
-def input(e):
-	if e.type == pygame.KEYDOWN:
-		if e.key == pygame.K_LEFT:
-			richter.walkLeft()
-		elif e.key == pygame.K_RIGHT:
-			richter.walkRight()
-		elif e.key == pygame.K_UP:
-			richter.jump()
-		elif e.key == pygame.K_1:
-			stage.toggleDrawSurfaces()
-		elif e.key == pygame.K_2:
-			camera.clearBbox()
-		elif e.key == pygame.K_3:
-			camera.setBbox(main.bbox)
-		elif e.key == pygame.K_ESCAPE:
-			Engine.stop()
-	elif e.type == pygame.KEYUP:
-		if e.key == pygame.K_LEFT or e.key == pygame.K_RIGHT:
-			richter.idle()
-		elif e.key == pygame.K_UP:
-			richter.jumpCancel()
-	elif e.type == pygame.QUIT:
-		Engine.stop()
-
-Engine.eventhandlers.append(input)
-
-def update():
-	richter.update()
-	if richter.position[1] < 0:
-		richter.position = [richter.position[0],480]
-	zombie.update()
-
-Engine.updaters.append(update)
-
-n = 0
-def fpsthing():
-	global n
-	n += 1
-	if n == 100:
-		fps = "%0.1f FPS" % Engine.fpsman.get_fps()
-		pygame.display.set_caption("platformtest [%s]" % fps)
-		print fps
-		n = 0
-
-Engine.updaters.append(fpsthing)
-
-Engine.run()

diff --git a/Richter/surfacetest.py b/Richter/surfacetest.py
line changes: +0/-82
index 1593417..0000000
--- a/Richter/surfacetest.py
+++ /dev/null
@@ -1,82 +0,0 @@
-#!/usr/bin/env python
-
-import pygame
-from Sprite import *
-from Surface import *
-import Engine
-
-#resolution = (1280,1024)
-resolution = (640,480)
-#resolution = (320,240)
-
-Engine.init(resolution)
-
-pygame.display.set_caption("surfacetest")
-
-surfaces = SurfaceSet('data/example1')
-# Octagon
-#surfaces.append(Surface( (520,240),(461,98) ))
-#surfaces.append(Surface( (461,98),(319,40) ))
-#surfaces.append(Surface( (319,40),(178,98) ))
-#surfaces.append(Surface( (178,98),(120,240) ))
-#surfaces.append(Surface( (120,240),(178,381) ))
-#surfaces.append(Surface( (178,381),(320,440) ))
-#surfaces.append(Surface( (320,440),(461,381) ))
-#surfaces.append(Surface( (461,381),(520,240) ))
-
-# Concave
-#surfaces.append(Surface( (200,200), (200,400) ))
-#surfaces.append(Surface( (200,400), (300,300) ))
-#surfaces.append(Surface( (300,300), (400,300) ))
-#surfaces.append(Surface( (400,300), (500,400) ))
-#surfaces.append(Surface( (500,400), (500,200) ))
-#surfaces.append(Surface( (500,200), (200,200) ))
-
-player = Sprite('img/star.png')
-player.setGravity(CENTER, CENTER)
-player.position = [resolution[0]/2,resolution[1]/2]
-
-class gamestate:
-	direction = [0,0]
-	colliding = False
-
-def input(e):
-	if e.type == pygame.KEYDOWN:
-		if e.key == pygame.K_LEFT:
-			gamestate.direction[0] = -1
-		elif e.key == pygame.K_RIGHT:
-			gamestate.direction[0] = 1
-		elif e.key == pygame.K_DOWN:
-			gamestate.direction[1] = -1
-		elif e.key == pygame.K_UP:
-			gamestate.direction[1] = 1
-	elif e.type == pygame.KEYUP:
-		if e.key == pygame.K_LEFT or e.key == pygame.K_RIGHT:
-			gamestate.direction[0] = 0
-		elif e.key == pygame.K_UP or e.key == pygame.K_DOWN:
-			gamestate.direction[1] = 0
-
-Engine.eventhandlers.append(input)
-
-
-def update():
-	player.position[0] += gamestate.direction[0]
-	player.position[1] += gamestate.direction[1]
-	if surfaces.collidePoint(player.position):
-		if not gamestate.colliding:
-			player.setColor(1.0,0.2,0.2)
-			gamestate.colliding = True
-	else:
-		if gamestate.colliding:
-			player.setColor(1.0,1.0,1.0)
-			gamestate.colliding = False
-		
-Engine.updaters.append(update)
-
-def draw():
-	surfaces.draw()
-	player.draw()
-
-Engine.drawers.append(draw)
-
-Engine.run()

diff --git a/Sprites/Richter/richter0.png b/Sprites/Richter/richter0.png
line changes: +0/-0
index 0000000..be575ea
--- /dev/null
+++ b/Sprites/Richter/richter0.png

diff --git a/Sprites/Richter/richter1.png b/Sprites/Richter/richter1.png
line changes: +0/-0
index 0000000..5a6be67
--- /dev/null
+++ b/Sprites/Richter/richter1.png

diff --git a/Sprites/Richter/richter2.png b/Sprites/Richter/richter2.png
line changes: +0/-0
index 0000000..3eac9a4
--- /dev/null
+++ b/Sprites/Richter/richter2.png

diff --git a/Sprites/Richter/richter3.png b/Sprites/Richter/richter3.png
line changes: +0/-0
index 0000000..e6c1f3a
--- /dev/null
+++ b/Sprites/Richter/richter3.png

diff --git a/Sprites/Richter/richter4.png b/Sprites/Richter/richter4.png
line changes: +0/-0
index 0000000..fd19dd9
--- /dev/null
+++ b/Sprites/Richter/richter4.png

diff --git a/Sprites/Richter/richter5.png b/Sprites/Richter/richter5.png
line changes: +0/-0
index 0000000..329d539
--- /dev/null
+++ b/Sprites/Richter/richter5.png

diff --git a/Sprites/Richter/richter6.png b/Sprites/Richter/richter6.png
line changes: +0/-0
index 0000000..5cd42db
--- /dev/null
+++ b/Sprites/Richter/richter6.png

diff --git a/Sprites/Richter/richter7.png b/Sprites/Richter/richter7.png
line changes: +0/-0
index 0000000..d2604ea
--- /dev/null
+++ b/Sprites/Richter/richter7.png

diff --git a/Sprites/candelabra_short/cand_s_1.png b/Sprites/candelabra_short/cand_s_1.png
line changes: +0/-0
index 0000000..5bd92e2
--- /dev/null
+++ b/Sprites/candelabra_short/cand_s_1.png

diff --git a/Sprites/candelabra_short/cand_s_2.png b/Sprites/candelabra_short/cand_s_2.png
line changes: +0/-0
index 0000000..54a8432
--- /dev/null
+++ b/Sprites/candelabra_short/cand_s_2.png

diff --git a/Sprites/candelabra_short/cand_s_3.png b/Sprites/candelabra_short/cand_s_3.png
line changes: +0/-0
index 0000000..5cc7e8f
--- /dev/null
+++ b/Sprites/candelabra_short/cand_s_3.png

diff --git a/Sprites/candelabra_short/cand_s_4.png b/Sprites/candelabra_short/cand_s_4.png
line changes: +0/-0
index 0000000..80fb839
--- /dev/null
+++ b/Sprites/candelabra_short/cand_s_4.png

diff --git a/Sprites/zombie soldier/zombiesoldierwalk_1.png b/Sprites/zombie soldier/zombiesoldierwalk_1.png
line changes: +0/-0
index 0000000..2831f79
--- /dev/null
+++ b/Sprites/zombie soldier/zombiesoldierwalk_1.png

diff --git a/Sprites/zombie soldier/zombiesoldierwalk_2.png b/Sprites/zombie soldier/zombiesoldierwalk_2.png
line changes: +0/-0
index 0000000..b5ab175
--- /dev/null
+++ b/Sprites/zombie soldier/zombiesoldierwalk_2.png

diff --git a/Sprites/zombie soldier/zombiesoldierwalk_3.png b/Sprites/zombie soldier/zombiesoldierwalk_3.png
line changes: +0/-0
index 0000000..ce9908c
--- /dev/null
+++ b/Sprites/zombie soldier/zombiesoldierwalk_3.png

diff --git a/Sprites/zombie soldier/zombiesoldierwalk_4.png b/Sprites/zombie soldier/zombiesoldierwalk_4.png
line changes: +0/-0
index 0000000..3c1d1ea
--- /dev/null
+++ b/Sprites/zombie soldier/zombiesoldierwalk_4.png

diff --git a/Sprites/zombie soldier/zombiesoldierwalk_5.png b/Sprites/zombie soldier/zombiesoldierwalk_5.png
line changes: +0/-0
index 0000000..b113358
--- /dev/null
+++ b/Sprites/zombie soldier/zombiesoldierwalk_5.png

diff --git a/bouncetest.py b/bouncetest.py
line changes: +91/-0
index 0000000..5efd716
--- /dev/null
+++ b/bouncetest.py
@@ -0,0 +1,91 @@
+#!/usr/bin/env python
+
+import random
+import sys
+import pygame
+from pygame.locals import *
+from Richter.Sprite import Sprite
+import Richter.Engine as Engine
+from Numeric import array,reshape
+
+try:
+    from OpenGL.GL import *
+    from OpenGL.GLU import *
+except:
+    print 'This requires PyOpenGL'
+    raise SystemExit
+
+
+#resolution = (1280,1024)
+resolution = (640,480)
+#resolution = (320,240)
+
+if sys.argv[1:]:
+	spritefile = sys.argv[1:]
+else:
+	spritefile = 'img/ball.png'
+
+class Bouncer:
+	def __init__(self):
+		self.velocity = [random.uniform(-10,10),random.uniform(-10,10)]
+		self.sprite = Sprite(spritefile)
+		self.sprite.framerate = 9.0
+		self.sprite.play()
+		#self.sprite.color = (random.random(),random.random(),random.random(), 0.5)
+		self.sprite.position = [random.randrange(0,resolution[0]),random.randrange(0,resolution[1])]
+		self.sprite.gen_displaylist()
+		self.draw = self.sprite.draw
+
+	def update(self):
+		if self.sprite.position[0] < 0:
+			self.sprite.position[0] = 0
+			self.velocity[0] = -self.velocity[0]
+		elif self.sprite.position[0] > resolution[0]:
+			self.sprite.position[0] = resolution[0]
+			self.velocity[0] = -self.velocity[0]
+		if self.sprite.position[1] < 0:
+			self.sprite.position[1] = 0
+			self.velocity[1] = -self.velocity[1]
+		elif self.sprite.position[1] > resolution[1]:
+			self.sprite.position[1] = resolution[1]
+			self.velocity[1] = -self.velocity[1]
+
+		#self.velocity[1] -= 1.0
+
+		self.sprite.position[0] += self.velocity[0]
+		self.sprite.position[1] += self.velocity[1]
+
+Engine.init(resolution)
+
+bouncers = []
+for i in range(0,1000):
+	h = Bouncer()
+	bouncers.append(h)
+
+pygame.display.set_caption("bouncetest")
+
+def update():
+	for b in bouncers:
+		b.update()
+
+Engine.updaters.append(update)
+
+def draw():
+	for b in bouncers:
+		b.draw()
+
+Engine.drawers.append(draw)
+
+n = 0
+def fpsthing():
+	global n
+	n += 1
+	if n == 100:
+		fps = "%0.1f FPS" % Engine.fpsman.get_fps()
+		pygame.display.set_caption("bouncetest [%s]" % fps)
+		print fps
+		n = 0
+
+Engine.updaters.append(fpsthing)
+
+Engine.run()

diff --git a/data/example1 b/data/example1
line changes: +51/-0
index 0000000..0386278
--- /dev/null
+++ b/data/example1
@@ -0,0 +1,51 @@
+tilesize 64 64
+bbox 19 7
+texture img/block.png
+tile 0 0
+tile 1 0
+tile 2 0
+tile 3 0
+tile 4 0
+tile 5 0
+tile 6 0
+tile 7 0
+tile 8 0
+tile 9 0
+
+tile 3 1
+tile 4 1
+tile 4 2
+tile 4 3
+tile 4 4
+
+tile 6 1
+tile 6 2
+
+solid 0 0 10 1
+surface 2 1 4 2
+solid 4 1 5 5
+solid 6 1 7 3
+
+tile 10 0
+tile 12 0
+tile 13 0
+tile 14 0
+tile 15 0
+tile 16 0
+tile 17 0
+tile 18 0
+
+tile 12 1
+tile 13 1
+tile 14 1
+tile 14 2
+
+solid 10 0 11 1
+solid 12 0 19 1
+surface 12 1 13 2
+solid 13 1 15 2
+solid 14 2 15 3
+
+tilesize 1 1
+texture img/ByteIco.png
+tile 263 263

diff --git a/data/simple b/data/simple
line changes: +6/-0
index 0000000..fb4e819
--- /dev/null
+++ b/data/simple
@@ -0,0 +1,6 @@
+tilesize 64 64
+texture img/block.png
+tile 0 0
+tile 0 1
+tile 1 0
+tile 1 1

diff --git a/data/stars b/data/stars
line changes: +121/-0
index 0000000..0f91ab4
--- /dev/null
+++ b/data/stars
@@ -0,0 +1,121 @@
+texture img/star.png
+tile 232 421
+tile 390 193
+tile 548 66
+tile 311 367
+tile 430 12
+tile 88 64
+tile 90 123
+tile 286 370
+tile 263 100
+tile 338 84
+tile 231 47
+tile 132 415
+tile 399 183
+tile 111 470
+tile 445 67
+tile 427 159
+tile 237 103
+tile 533 223
+tile 26 409
+tile 382 87
+tile 507 82
+tile 329 380
+tile 381 417
+tile 518 317
+tile 378 197
+tile 607 463
+tile 502 274
+tile 406 235
+tile 185 249
+tile 448 412
+tile 418 29
+tile 248 121
+tile 177 85
+tile 327 352
+tile 466 39
+tile 591 306
+tile 106 95
+tile 570 209
+tile 163 466
+tile 100 185
+tile 376 469
+tile 586 33
+tile 383 251
+tile 178 209
+tile 121 211
+tile 408 289
+tile 539 222
+tile 476 245
+tile 282 274
+tile 557 90
+tile 249 80
+tile 563 447
+tile 18 229
+tile 255 244
+tile 358 354
+tile 563 323
+tile 292 28
+tile 497 241
+tile 379 67
+tile 260 51
+tile 159 163
+tile 209 304
+tile 541 28
+tile 635 475
+tile 479 130
+tile 473 45
+tile 127 308
+tile 281 420
+tile 332 28
+tile 177 478
+tile 413 12
+tile 265 403
+tile 216 147
+tile 105 117
+tile 64 417
+tile 164 137
+tile 131 416
+tile 386 67
+tile 511 111
+tile 239 419
+tile 600 445
+tile 356 369
+tile 314 266
+tile 153 473
+tile 239 221
+tile 359 135
+tile 288 133
+tile 511 449
+tile 234 401
+tile 333 71
+tile 40 78
+tile 426 235
+tile 251 195
+tile 324 432
+tile 25 334
+tile 205 37
+tile 219 284
+tile 358 414
+tile 260 395
+tile 202 22
+tile 594 64
+tile 187 39
+tile 71 231
+tile 428 5
+tile 180 302
+tile 435 93
+tile 10 161
+tile 45 113
+tile 224 99
+tile 46 401
+tile 196 465
+tile 432 376
+tile 194 342
+tile 375 76
+tile 437 174
+tile 197 275
+tile 208 92
+tile 195 118
+tile 618 202
+tile 554 406

diff --git a/img/ByteIco.png b/img/ByteIco.png
line changes: +0/-0
index 0000000..024f3d2
--- /dev/null
+++ b/img/ByteIco.png

diff --git a/img/ball.png b/img/ball.png
line changes: +0/-0
index 0000000..f06ca83
--- /dev/null
+++ b/img/ball.png

diff --git a/img/block.png b/img/block.png
line changes: +0/-0
index 0000000..feab21e
--- /dev/null
+++ b/img/block.png

diff --git a/img/star.png b/img/star.png
line changes: +0/-0
index 0000000..b44a3e9
--- /dev/null
+++ b/img/star.png

diff --git a/img/tex.png b/img/tex.png
line changes: +0/-0
index 0000000..5aa2c84
--- /dev/null
+++ b/img/tex.png

diff --git a/platformtest.py b/platformtest.py
line changes: +218/-0
index 0000000..b0e095e
--- /dev/null
+++ b/platformtest.py
@@ -0,0 +1,218 @@
+#!/usr/bin/env python
+
+import pygame
+from Richter.Sprite import *
+from Richter.Collage import *
+from Richter.Surface import *
+from Richter.Actor import *
+from Richter.Stage import *
+from Richter.Camera import *
+import Richter.Engine as Engine
+
+#resolution = (1280,1024)
+resolution = (640,480)
+#resolution = (320,240)
+
+Engine.init(resolution)
+
+pygame.display.set_caption("platformtest")
+
+stage = Stage()
+main = Layer('data/example1')
+stage.addLayerFront(main)
+stage.addLayerBack(Layer('data/stars', 1.0, 0.25))
+stage.setSurfaces('data/example1')
+
+candelabra = Sprite(['Sprites/candelabra_short/cand_s_%d.png' % x for x in range(1,4)])
+candelabra.setPosition(64, 64)
+candelabra.setScale(2.0)
+candelabra.setGravity(CENTER, BOTTOM)
+candelabra.setFramerate(10.0)
+candelabra.play()
+
+main.add(candelabra)
+Engine.drawers.append(stage.draw)
+
+camera = Camera(stage)
+camera.setBbox(main.bbox)
+Engine.updaters.append(camera.update)
+
+class Richter(Actor):
+	def __init__(self, surfaces=None):
+		Actor.__init__(self, surfaces)
+
+		self.defineState('walk_l',
+			Sprite(['Sprites/Richter/richter%d.png' % n for n in range(0,8)],
+			framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
+		self.defineState('walk_r',
+			Sprite(['Sprites/Richter/richter%d.png' % n for n in range(0,8)], mirror=True,
+			framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
+		self.defineState('idle_l',
+			Sprite("Sprites/Richter/richter0.png", scale=2.0, gravity=(CENTER,BOTTOM)))
+		self.defineState('idle_r',
+			Sprite("Sprites/Richter/richter0.png", mirror=True, scale=2.0, gravity=(CENTER,BOTTOM)))
+		self.setState('idle_r')
+
+		self.delta = [0,0]
+		self.jumping = False
+		self.grounded = self.collideDelta((0,-1))
+	
+	
+	def jump(self):
+		if not self.jumping and self.grounded:
+			self.delta[1] = 15.0
+			self.jumping = True
+			self.grounded = False
+
+
+	def jumpCancel(self):
+		self.jumping = False
+		if self.delta[1] > 0.0:
+			self.delta[1] = 0.0
+
+
+	def bounce(self):
+		self.delta[1] = -self.delta[1]
+
+
+	def walkRight(self):
+		self.delta[0] = 2
+		self.setState('walk_r')
+
+
+	def walkLeft(self):
+		self.delta[0] = -2
+		self.setState('walk_l')
+
+
+	def idle(self):
+		if self.currentstate == 'walk_l':
+			self.setState('idle_l')
+		else:
+			self.setState('idle_r')
+		self.delta[0] = 0
+
+
+	def update(self):
+		if self.grounded:
+			self.delta[1] = 0
+		else:
+			if self.delta[1] > -15.0:
+				self.delta[1] -= 0.5
+		if self.grounded and self.delta[0] != 0:
+			# Climb up inclines (visually poetic, is it not?)
+			if self.collideDelta(self.delta):
+				delta = list(self.delta)
+				for delta[1] in range(1, abs(delta[0]) + 1):
+					if not self.collideDelta(delta):
+						self.delta = delta
+						break
+			# ... and walk down slopes
+			else:
+				self.delta[1] = -abs(self.delta[0])
+		self.move(self.delta)
+		self.grounded = self.collideDelta((0,-1))
+
+
+richter = Richter(stage.surfaces)
+richter.setPosition(32, 64)
+main.add(richter)
+camera.setFocus(richter)
+
+class Zombie(Actor):
+	def __init__(self, surfaces=None):
+		Actor.__init__(self, surfaces)
+
+		self.defineState('walk_r',
+			Sprite(['Sprites/zombie soldier/zombiesoldierwalk_%d.png' % n for n in range(1,5)],
+			framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
+		self.defineState('walk_l',
+			Sprite(['Sprites/zombie soldier/zombiesoldierwalk_%d.png' % n for n in range(1,5)],
+			mirror=True, framerate=10.0, scale=2.0, gravity=(CENTER,BOTTOM)))
+
+		self.setState('walk_r')
+		self.direction = 0
+		self.disabled = 0
+		self.topbox = pygame.Rect(self.states['walk_l'].hitbox)
+		self.topbox.height = 10
+
+	def update(self):
+		if self.disabled > 0:
+			if self.disabled % 2:
+				self.setState('walk_r')
+			else:
+				self.setState('walk_l')
+			self.disabled -= 1
+			if self.disabled == 0:
+				if self.direction == 0:
+					self.setState('walk_r')
+				else:
+					self.setState('walk_l')
+		else:
+			if self.direction == 0:
+				if self.move((1, 0)):
+					self.direction = 1
+					self.setState('walk_l')
+			elif self.direction == 1:
+				if self.move((-1, 0)):
+					self.direction = 0
+					self.setState('walk_r')
+
+			self.topbox.bottom = self.position[1] + 72
+			self.topbox.left = self.position[0] - 31
+			if self.topbox.collidepoint(richter.position):
+				self.disabled = 120
+				richter.bounce()
+
+zombie = Zombie(stage.surfaces)
+zombie.setPosition(512, 64)
+main.add(zombie)
+
+
+def input(e):
+	if e.type == pygame.KEYDOWN:
+		if e.key == pygame.K_LEFT:
+			richter.walkLeft()
+		elif e.key == pygame.K_RIGHT:
+			richter.walkRight()
+		elif e.key == pygame.K_UP:
+			richter.jump()
+		elif e.key == pygame.K_1:
+			stage.toggleDrawSurfaces()
+		elif e.key == pygame.K_2:
+			camera.clearBbox()
+		elif e.key == pygame.K_3:
+			camera.setBbox(main.bbox)
+		elif e.key == pygame.K_ESCAPE:
+			Engine.stop()
+	elif e.type == pygame.KEYUP:
+		if e.key == pygame.K_LEFT or e.key == pygame.K_RIGHT:
+			richter.idle()
+		elif e.key == pygame.K_UP:
+			richter.jumpCancel()
+	elif e.type == pygame.QUIT:
+		Engine.stop()
+
+Engine.eventhandlers.append(input)
+
+def update():
+	richter.update()
+	if richter.position[1] < 0:
+		richter.position = [richter.position[0],480]
+	zombie.update()
+
+Engine.updaters.append(update)
+
+n = 0
+def fpsthing():
+	global n
+	n += 1
+	if n == 100:
+		fps = "%0.1f FPS" % Engine.fpsman.get_fps()
+		pygame.display.set_caption("platformtest [%s]" % fps)
+		print fps
+		n = 0
+
+Engine.updaters.append(fpsthing)
+
+Engine.run()

diff --git a/surfacetest.py b/surfacetest.py
line changes: +82/-0
index 0000000..9c5c4c2
--- /dev/null
+++ b/surfacetest.py
@@ -0,0 +1,82 @@
+#!/usr/bin/env python
+
+import pygame
+from Richter.Sprite import *
+from Richter.Surface import *
+import Richter.Engine as Engine
+
+#resolution = (1280,1024)
+resolution = (640,480)
+#resolution = (320,240)
+
+Engine.init(resolution)
+
+pygame.display.set_caption("surfacetest")
+
+surfaces = SurfaceSet('data/example1')
+# Octagon
+#surfaces.append(Surface( (520,240),(461,98) ))
+#surfaces.append(Surface( (461,98),(319,40) ))
+#surfaces.append(Surface( (319,40),(178,98) ))
+#surfaces.append(Surface( (178,98),(120,240) ))
+#surfaces.append(Surface( (120,240),(178,381) ))
+#surfaces.append(Surface( (178,381),(320,440) ))
+#surfaces.append(Surface( (320,440),(461,381) ))
+#surfaces.append(Surface( (461,381),(520,240) ))
+
+# Concave
+#surfaces.append(Surface( (200,200), (200,400) ))
+#surfaces.append(Surface( (200,400), (300,300) ))
+#surfaces.append(Surface( (300,300), (400,300) ))
+#surfaces.append(Surface( (400,300), (500,400) ))
+#surfaces.append(Surface( (500,400), (500,200) ))
+#surfaces.append(Surface( (500,200), (200,200) ))
+
+player = Sprite('img/star.png')
+player.setGravity(CENTER, CENTER)
+player.position = [resolution[0]/2,resolution[1]/2]
+
+class gamestate:
+	direction = [0,0]
+	colliding = False
+
+def input(e):
+	if e.type == pygame.KEYDOWN:
+		if e.key == pygame.K_LEFT:
+			gamestate.direction[0] = -1
+		elif e.key == pygame.K_RIGHT:
+			gamestate.direction[0] = 1
+		elif e.key == pygame.K_DOWN:
+			gamestate.direction[1] = -1
+		elif e.key == pygame.K_UP:
+			gamestate.direction[1] = 1
+	elif e.type == pygame.KEYUP:
+		if e.key == pygame.K_LEFT or e.key == pygame.K_RIGHT:
+			gamestate.direction[0] = 0
+		elif e.key == pygame.K_UP or e.key == pygame.K_DOWN:
+			gamestate.direction[1] = 0
+
+Engine.eventhandlers.append(input)
+
+
+def update():
+	player.position[0] += gamestate.direction[0]
+	player.position[1] += gamestate.direction[1]
+	if surfaces.collidePoint(player.position):
+		if not gamestate.colliding:
+			player.setColor(1.0,0.2,0.2)
+			gamestate.colliding = True
+	else:
+		if gamestate.colliding:
+			player.setColor(1.0,1.0,1.0)
+			gamestate.colliding = False
+		
+Engine.updaters.append(update)
+
+def draw():
+	surfaces.draw()
+	player.draw()
+
+Engine.drawers.append(draw)
+
+Engine.run()