import Richter.Engine as Engine
from Richter.util import QuadTreeR
import pygame
from pygame.locals import *
from random import randint
r = QuadTreeR((0, 0, 640, 480))
for i in xrange(0, 20):
x = randint(0, 640)
y = randint(0, 480)
w = randint(0, 640 - x)
h = randint(0, 480 - y)
r.add((x,y,w,h), None)
mouse = pygame.Rect(0, 0, 100, 100)
Engine.init((640, 480))
def input(e):
if e.type == MOUSEMOTION:
mouse.center = (e.pos[0], 480 - e.pos[1])
if e.type == KEYDOWN:
if e.key == K_LEFT:
mouse.centerx -= 1
elif e.key == K_RIGHT:
mouse.centerx += 1
elif e.key == K_UP:
mouse.centery += 1
elif e.key == K_DOWN:
mouse.centery -= 1
elif e.key == K_ESCAPE:
Engine.stop()
Engine.eventhandlers.append(input)
def draw():
r.draw(mouse)
Engine.drawers.append(draw)
Engine.run()