/levels/example1/level.yaml
bbox: [0, 0, 1216, 480]
layers:
  - name: main
    collage: example1
    surfaces: example1
    things:

      player:
        class: RichterActor
        properties: {position: [64,64]}
        events:
          collideStart(self, obj): |
            if obj == zombie1:
            	print "ZOMBIE!"
          enterRegion(self, region): |
            print "region"

      candelabra:
        class: Candelabra
        properties: {position: [64,64]}

      zombie1:
        class: Zombie
        properties: {position: [512, 64]}

  - name: stars
    parallax: 0.25
    collage: stars