/levels/example1/level.yaml
bbox:
layers:
- name: main
collage: example1
surfaces: example1
things:
player:
class: RichterActor
properties:
events:
collideStart(self, obj): |
if obj == zombie1:
print "ZOMBIE!"
enterRegion(self, region): |
print "region"
candelabra:
class: Candelabra
properties:
zombie1:
class: Zombie
properties:
- name: stars
parallax: 0.25
collage: stars