branch:master
commit:8c878961bdf11ca833405143241d3756abfa1a95
author:Chip Black
committer:Chip Black
date:Mon Jul 28 03:52:10 2008 -0500
Added inter-actor collision event support

Changed state handling in Actor so that sprite hitbox always tracks with
Actor movment (provided you use setPosition() or move()).  Added
inter-actor collision checking to Actor, which gets called in the Layer
update() path.  Also fixed event handler loading to generate an instance
method instead of a function (which didn't work).

FIXME: Change object collision tracking to use QuadTree instead of list