Commit |
Message |
Author |
Date |
Diff |
Refs |
8c87896 |
Added inter-actor collision event support |
Chip Black |
2008-07-28 |
2 (+51/-14) |
master |
6a20a91 |
Added Level surface displaying bits, fixed YAML Layer property parsing |
Chip Black |
2008-07-27 |
1 (+35/-27) |
|
fae388e |
Added Level bounding box computation |
Chip Black |
2008-07-27 |
1 (+15/-1) |
|
cc9e297 |
Added event handling support |
Chip Black |
2008-07-27 |
2 (+35/-1) |
|
022cd9c |
Refined Level environment and class loading |
Chip Black |
2008-07-27 |
1 (+10/-15) |
|
9c26adc |
Added update() execution path for Level and Layer |
Chip Black |
2008-07-27 |
1 (+10/-0) |
|
9dbc1d7 |
Merged Stage into Level |
Chip Black |
2008-07-27 |
2 (+83/-94) |
|
65edab8 |
Further modifications to support Level loading |
Chip Black |
2008-07-27 |
2 (+10/-5) |
|
91c385e |
Begun YAML-based loading system |
Chip Black |
2008-07-27 |
1 (+66/-0) |
|
cb02405 |
Stage, Layer modifications |
Chip Black |
2008-07-25 |
1 (+4/-4) |
|
6d77e2a |
Texturing and minor GL fixes |
Chip Black |
2008-07-22 |
5 (+12/-16) |
|
36ec354 |
Changed SurfaceSet to use QuadTreeR instead of a list |
Chip Black |
2008-07-16 |
2 (+82/-45) |
|
e2500a3 |
Added __init__.py to use Richter as a module, deleted Richter test data and scripts |
Chip Black |
2008-07-15 |
29 (+0/-569) |
|
2ffa7d6 |
Added drawing to QuadTree |
Chip Black |
2008-07-15 |
1 (+35/-0) |
|
97b0a22 |
Added QuadTree implementation for storing rects |
Chip Black |
2008-07-15 |
1 (+62/-0) |
|
80a3486 |
Minor cleanup on Actor, fixed Stage.py permissions |
Chip Black |
2008-07-14 |
2 (+0/-1) |
|
ea944b0 |
Moved Richter engine bits into their own directory |
Chip Black |
2008-07-13 |
76 (+1480/-1480) |
|
a94142c |
Fixed bitrotten bouncetest.py and surfacetest.py, deleted scrolltest.py |
Chip Black |
2008-07-13 |
3 (+15/-68) |
|
cfa42a5 |
Added Sprite assets and modified platformtest to match |
Chip Black |
2008-07-13 |
18 (+4/-4) |
|
aa87e3d |
Fixed typo K_ESC -> K_ESCAPE in platformtest.py |
Chip Black |
2008-07-11 |
1 (+1/-1) |
|
f322080 |
Fixed unloadLevel to work even if no level is loaded |
Chip Black |
2008-07-11 |
1 (+5/-4) |
|
c7ba080 |
Changed Engine bits to make platformtest.py work again |
Chip Black |
2008-07-11 |
2 (+24/-9) |
|
b1d533b |
Changed Engine internals to allow level changing |
Chip Black |
2008-07-11 |
1 (+24/-7) |
|
402bacb |
Fixed typo in Sprite.fixHitbox() |
Chip Black |
2008-07-11 |
1 (+2/-2) |
|
ae58495 |
Changed Camera to get resolution from pygame |
Chip Black |
2008-07-11 |
1 (+4/-2) |
|
2b6f865 |
Minor performance enhancements in Surface collision testing |
Chip Black |
2008-07-08 |
1 (+6/-4) |
|
539553f |
Formatting cleanup on GL floats |
Chip Black |
2008-07-08 |
1 (+4/-4) |
|
ef2a7ea |
Added goomba-like Zombie enemy |
Chip Black |
2008-07-07 |
1 (+60/-2) |
|
51dd80f |
Factored camera functionality out to Camera.py |
Chip Black |
2008-07-07 |
2 (+59/-18) |
|
ca9d57f |
Added stage bounding box camera constraints (to be moved into a Camera object later) |
Chip Black |
2008-07-07 |
4 (+22/-1) |
|
7cf90be |
Fixed slope walking dynamics |
Chip Black |
2008-04-18 |
1 (+9/-6) |
|
8b8d87d |
Fixed data/example1 surfaces and adjusted richter camera position |
Chip Black |
2008-04-18 |
2 (+3/-2) |
|
9e7d4c5 |
Added Stage class for tying together Sprites, Actors, Collages, and |
Chip Black |
2008-04-18 |
4 (+127/-22) |
|
c4fa26f |
Added Actor object, collision now works on rects as well as points |
chip |
2007-11-23 |
6 (+337/-122) |
|
ffafe84 |
Added surfaces and rudimentary platforming engine |
chip |
2007-11-21 |
6 (+407/-15) |
|
6d1cd20 |
Fixed texture alignment and added sprite scaling |
chip |
2007-11-15 |
5 (+65/-20) |
|
70517cc |
Fixed sprite vertex arrays and sprite gravity |
chip |
2007-11-15 |
3 (+17/-5) |
|
2d85a13 |
Fixed Collage vertex array glitch |
chip |
2007-11-14 |
3 (+11/-12) |
|
8d20348 |
Uncommented glColor in Collage |
chip |
2007-11-14 |
1 (+1/-1) |
|
ab56eaa |
Collages changed to use display lists |
chip |
2007-11-14 |
5 (+197/-146) |
|
08dacba |
Add collage object and fullscreen config option |
chip |
2007-11-14 |
11 (+267/-17) |
|
b9bb682 |
Changed sprite anims to use multiple display lists |
chip |
2007-11-14 |
3 (+24/-17) |
|
c83556a |
Split out engine functionality, added sprite animation |
chip |
2007-11-13 |
5 (+115/-52) |
|
025fb80 |
Sprite now uses vertex arrays |
chip |
2007-11-13 |
2 (+18/-14) |
|
0dbf0d9 |
Minor performance enhancements |
chip |
2007-11-13 |
2 (+19/-4) |
|
edd5c79 |
Added FPS limiting |
chip |
2007-11-12 |
1 (+9/-8) |
|
6f8815f |
Initial commit for sprite_engine |
chip |
2007-11-12 |
7 (+213/-0) |
|